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What are the benefits of VRScience Lerntechnologie for the classroom?

With the help of immersive 3D technology, students experience difficult or inaccessible content as if it were real and up close. The interactive multimedia access increases their motivation to learn and enhances the learning effects. Teachers can also be supported and relieved by the use of technology in lesson preparation and implementation.

 

The use of virtual reality in the classroom optimally prepares students for their future careers by supplementing and expanding their media skills.

Real experience with the help of immersive 3D technology

As a supplement to conventional teaching, VRScience Lerntechnologie provides immersive 3D technology that is unique on the market and, with the help of VR glasses, enables intensive immersion in previously unknown worlds.

 

Classes are enhanced through the use of virtual reality ...

Modern

Interactive

Individual

Vivid

Increase of learning motivation and learning effects

The real reference to the subject matter motivates the students considerably. Working with VR headsets creates additional enthusiasm to work intensively with the learning programs and also deepens their media knowledge.

 

By learning with the help of 3D technology, the students use different skills, apply them and learn in a more networked and comprehensive way than in conventional lessons. Increased learning effects and learning motivation are the result, among other things through ...

  • a combination of auditory and visual learning
  • and through action orientation and active participation.
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Action orientation promotes active participation

The acquisition of action-related skills and abilities is in the foreground when using virtual reality. The interlinking of knowledge content, the retrieval of various competencies and the activation of prior knowledge are promoted by a "hands on" mentality in the learning sequences through ...

 

  • a variety of freely selectable action options that challenge and inspire the students.
  • interactive elements, such as grasping, clicking, editing or moving.
  • sensory experience and exploration of different subject areas.

What is experienced in the VR learning programs can be consolidated directly and immediately by means of exercises provided and applied in multimedia form. This demonstrably increases the learning effect.

Relief of teachers

Didactic supplement

Teachers receive support in lesson preparation, through educational programs developed according to the educational plan, which are gradually made available for all subjects. The 10 to 15-minute virtual reality applications are combined with a didactic guide for integration into the lesson as well as suitable work and solution sheets, which find a place in the lesson as a sub-module. They ideally complement the lessons as a directly applicable learning sequence.

Competence development

Embedded in the media development plan, the promotion of competencies is ensured right from the start. The individual teacher does not have to prepare anything for this.

Creating alternatives

Dangerous experiments that were removed from the curriculum can now be performed again without endangering the learners.

Fast learning success

Complex content is presented in a simplified way with the learning programs and can be grasped more quickly by the students.

Individual learning speed

Differentiation according to learning level and prior knowledge is easily possible with the learning programs, so that educational equity is created. The VR learning programs can also be repeated at home via smartphone or tablet as a backup for what has been learned. Each student can thus learn at his or her own pace.

Preparation for the working world

VVirtual reality is used in many areas of the working world, such as training to become a pilot or a medical doctor. Other professional fields, for example industry, also use it. Virtual reality is used in many areas of the working world, such as training to become a pilot or a medical doctor. Other professional fields, for example industry, also use it.

 

As a preparation for the working world and as a reference to the life world of the students* who use digital media on a daily basis, Virtual Reality offers an important basis for the promotion of media competence. In addition to common media such as the iPad, smartphone and tablet, VR headsets and virtual worlds are a good addition to the classroom.

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